The controls ain't broken, just the sprint function for them. I have tried remapping the buttons, but it just doesn't work, no matter which key I assign to it. Alright, stroke that. The problem, at least for me, was the samewalkrunspeeds.esp mod, which fixes the annoying speed discrepancy between player walk/run and npc walk/run. I already use Female running and walking animation. It comes with a sprint option but its atrocious. Almost as bad as the 7B one. (sorry but im looking for realism). Does anyone know where i can get a clearly feminine but not overly dramatic sprinting animation. I want to keep female running.
- Jump while shooting/Sprinting? - posted in Skyrim Mod Requests: I was wondering if it were possible to make a mod where you can jump while you shoot and/or sprint, I love mods but have 0 knowledge on the subject when it comes to making one or I would do it myself lol Question though, is it like Dead Island where you just open up the data files in winrar, find the file you want, paste it into.
- Just curious, what's all this ruckus about paid mods? I'm still easily playing with free mods on Legendary Edition just from the ingame browser itself. Bethesda thinks they can make money by making cheap knockoff copies of free mods and making people pay for them through micro transactions the CC is in the SE version of Skyrim and fallout 4.
- Skyrim originally don't let you jump while sprinting. But there is some mods that let you do that. I don't know if it works in Skyrim VR or not, maybe you can check it out: Sprint Jump SSE. It needs SKSE to work.
This page documents the controls available while playing Skyrim and their default settings on each platform. You can re-map these controls to other keys to suit your preferences.
Control | PC | Xbox 360 | PS3 | PS4 | Switch | Notes |
---|---|---|---|---|---|---|
Movement[edit] | ||||||
Look/Turn | Mouse | Right Stick | Right Stick | Right Stick | Right Stick | Also used to navigate menus. |
Move | W, A, S, D | Left Stick | Left Stick | Left Stick | Left Stick | |
Automove | C | - | - | - | - | Starts the character moving automatically. Also zooms in on objects in the inventory. |
Sprint | Alt | L2 | L1 | L | Sprinting rapidly depletes your Stamina. When on horseback, this control causes your horse to gallop. | |
Toggle Walk/Run | Caps Lock | - | - | - | - | Toggles between walking and running. Walking will allow you to move at a slower pace. |
Walk/Run | Shift | - | - | - | - | When toggled to running, you will walk when this button is pressed. When toggled to walking, you will run when this button is pressed. |
Jump | Space | X | This makes your character jump. This does not deplete your stamina, unlike previous Elder Scrolls games. Also, while on horseback, it will cause your horse to jump if you are moving forward, or rear back if you are stopped. | |||
Sneak Mode | Ctrl | Left Stick (click) | L3 | L3 | Left Stick (click) | Toggle crouch/sneak mode
|
Combat[edit] | ||||||
Ready Weapon/ Sheath Weapon | R | Y | Toggles weapon between ready and sheathed. Sheathing your weapon while in combat indicates that you are yielding. Not all opponents will accept your yield; others may accept the yield but immediately resume fighting. Creatures never accept a yield. If used while drawing a bow or holding a charged spell, this control cancels the attack. | |||
Attack / Right Hand | Left Click | R1 | R2 | ZR | Attack with the weapon in your right hand or cast the spell assigned to your right hand. | |
Power Attack | Left Click (hold) | (hold) | R1 (hold) | R2 (hold) | ZR (hold) | For melee weapons, use a Power Attack, which is a more powerful attack that uses up stamina. When using a bow, draw the bow; the longer you hold, the more damage you will do. The maximum damage and range is reached in about 1 sec. Releasing the control will fire the arrow. Sideways power attacks are initiated by moving to the left or right while holding attack. Similarly, backwards power attacks are initiated by moving backwards while holding attack. |
Block / Left Hand | Right Click | L1 | L2 | ZL | If you are using a one-handed weapon with an empty left hand or a shield, or you are using a two-handed weapon, you will block. However, if you have a weapon or spell assigned to your left hand, you will attack with that hand. | |
Dual Cast | Left Click+Right Click | + | L1+R1 | L2+R2 | ZL+ZR | Attack with both hands simultaneously. If the same spell is assigned to both hands and you have unlocked the appropriate Dual Casting perk, a more powerful version of the spell is cast. If your mouse doesn't support left click + right click--some don't--remap right click to an unused modifier key, for example the Applications Key (or on a Macintosh running bootcamp, the cmd key) and use that instead. |
Power / Dragon Shout | Z | R2 | R1 | R | Use the currently equipped power or dragon shout. Holding the control down for longer causes a higher-level shout to be used (if available). | |
Favorites | Q | D-Pad Up/Down | D-Pad Up/Down | D-Pad Up/Down | D-Pad/ D-Buttons Up/Down | Brings up a quick menu on the lower left of the screen, showing only items / spells / powers / shouts marked as favorites. |
General Gameplay[edit] | ||||||
Activate / Use | E | A | Activate (doors, triggers) or pick up (places object in your inventory). If the button is held down, you can grab and manipulate physical objects. | |||
Change View | F (or mouse wheel) | Right Stick (click) | R3 | R3 | Right Stick (click) | Switches camera mode between first- and third-person views. Also marks items in inventory or spells / powers / shouts in the magic menu as favourites. Holding the button down in third person view and moving the mouse/left stick rotates the camera. |
Character Menu | TAB | B | Opens the main menu, to access Skills, Items, Map, and Magic submenus. | |||
Open Journal | J or ESC | Start | Start | Options | + | Open Journal to access Quests, Stats, and System submenus. |
Wait | T | Back | Select | Touch Pad | - | |
Hotkeys | 1,2,3,4,5,6,7,8 | D-Pad | D-Pad | D-Pad | D-Pad/ D-Buttons | Used to mark the items/spells/shouts in the quick [favorites] menu (hotkey Q) you may later equip ingame by pressing the respective hotkey. To hotkey items for an Xbox, PlayStation, or Switch controller, open the favorites menu by pressing the D-Pad/D-Buttons (not the Favorites category in the Items menu) and hold left or right on the D-Pad until a small 1 or 2 appears. Only 2 items/spells can be hotkeyed. |
Map | M | Quick Map | ||||
Inventory | I | Quick Inventory (Item List) | ||||
Magic | P | Quick Magic (Spells/Shouts/Powers List) | ||||
Skill Tree | / | Quick Skill Tree (Skill Progress/Available Perks) | ||||
Other[edit] | ||||||
Rotate/Tilt Map | Right Click + Drag with mouse | Right Stick | Right Stick | Right Stick | Allows the in-game map to be rotated, when mouse is dragged left or right, and tilted when dragged up or down. | |
Quick Save | F5 | Saves the game in the QUICK slot and overwrites it automatically when pressed again. | ||||
Quick Load | F9 | Loads the game in the QUICK slot. | ||||
Open Console | Tilde (`) | Opens the in-game console. | ||||
Screenshot | Print Screen | Share | Capture Button | Captures a screenshot of the current moment in the game, and saves it in the main Skyrim folder. | ||
Steam screenshot | F12 | Takes a screenshot that is saved to the Steam screenshots folder. Hotkey can only be configured through Steam settings. | ||||
Item count: 1 | Home | Set the item count (trading) to 1. | ||||
Item count: MAX | End | Set the item count (trading) to the maximum value. | ||||
Item count: step increase | Page Up | R1 | R1 | R | Increases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Item count: step decrease | Page Down | L1 | L1 | L | Decreases the item count (trading) for a step relative to the maximum value (ceiling(MAX/4)). | |
Dragon RidingDB[edit] | ||||||
Lock Target | Space | X | Locks onto a target. | |||
Switch Target | 1, 2 | D-Pad Left/right | D-Pad | D-Pad | D-Pad/ D-Buttons | Switch your target. |
Attack | Ctrl | Left Stick (click) | L3 | L3 | Left Stick (click) | Attack the target. |
Land | E | B | Commands the dragon to land. |
Notes[edit]
- Patch Version 1.2.12.0 does not allow you to assign controls to number pad keys 1-8, returning the error message 'That button is reserved'. This was fixed in a later version.
- Remapping a key will remap it for all uses, but the game interface will continue to show the default control. For example if 'Left Strafe' (A) is remapped to (Q), then you must use Q for lockpicking although the interface will continue to direct you to the A key for lockpicking. The 'Change POV' key is similarly bound to the in-menu 'Favorites' toggle.
- When switching the attack buttons (RT and LT) with (RB and LB) you will be unable to block properly and can only use the power or shout currently equipped.
- To adjust the distance of the camera in third person mode, right click and hold the right analog stick, then move the left analog stick vertically.
From SDA Knowledge Base
Welcome to the Skyrim Speedrun Knowledge Base. This page contains useful information pertinent to speedrunning The Elder Scrolls V: Skyrim.
- Leaderboard available here
- Any% Route (Out of Date at the moment) available here
- Community IRC: #Skyrim in irc.speedrunslive.com
- 1Basic Rules
- 2Character Races
- 3Techniques
Basic Rules
Timing
Timing begins when you gain FULL control of your character (camera and movement). Timing ends when you get the final hit on Alduin in Sovngarde (an explosion sound clip plays on the final hit). To get your final time add up the time spent in loading screens (ONLY time when the Level is displayed at the top right, the fade in and fade out are the same for all systems and are included in the time), and subtract it from your RTA time.
Mods/DLC
Mods are not allowed under any circumstances. This rule is to prevent someone from using a mod that might modify the game in a minor way that saves time or creates a glitch that otherwise wouldn't be there. DLC is allowed for any% as the DLC does not interfere with the main quest in any significant way.
Console Commands
While console commands are welcomed and very useful for testing glitches and practicing a section of the run, they are not allowed at all during an attempt. This is to prevent scripts from being run that could complete portions of the main quest or change movement speed or position on the map.
Categories
There are currently a few categories for speedrunning Skyrim:
- Any%(PC) - Defeat Alduin in Sovngarde
- Any%(Xbox 360) - Defeat Alduin in Sovngarde
- Companions - Defeat Kodlak's Wolf Spirit
- Mage's College - Defeat Ancano
- Thieve's Guild - Become Master of the Thieves Guild
- Dark Brotherhood - Finish 'Hail Sithis!'
PC and Xbox 360 are separated because of the presence of Quick Save and Quick Load on the PC and the absence of these features on the consoles. PS3 is not a category at the moment, because no one is insane enough to run Skyrim on the PS3.
Character Races
At the moment Orc is considered the fastest race for any%
Each race starts with a passive and active trait, has a set height, and gets one or more bonuses including spells and damage increases. The height of the race is also the base speed.
Altmer (High Elves)
Racial Traits:
- Highborn: +50 Magicka, Constant
- Highborn: Greater Power - Base Magicka Regen +25 for 60 seconds.
Height: 1.08
Spells: Fury
+10 Illusion
+5 Alteration, Conjuration, Enchanting, Restoration
Argonian
Racial Traits:
- Resist Disease: 50% disease resistance, Constant
- Waterbreathing: Underwater breathing, Constant
- Histskin: Greater Power - Health Regen x10
Height: 1.01(M), 1.00(F)
Unarmed Damage +6
+10 Lockpicking
+5 Alteration, Light Armor, Pickpocket, Restoration, Sneak
Bosmer (Wood Elves)
Racial Traits:
- Resist Disease/Poison: 50% disease and poison resistance, Constant
- Command Animal: Greater Power - control and animal for 60 seconds, 99 pts, 75ft
Height: 0.98(M), 1.00(F)
+10 Archery
+5 Alchemy, Light Armor, Lockpicking, Pickpocket, Sneak
Skyrim Can't Jump
Bretons
Racial Traits:
- Magic Resistance: 25% magic resistance, Constant
- Dragonskin: Greater Power - Absorb 50% magicka
Height: 1.00(M), 0.95(F)
Spells: Conjure Familiar
+10 Conjuration
+5 Alchemy, Alteration, Illusion, Restoration, Speech
Dunmer
Racial Traits:
- Resist Fire: 50% fire resistance, Constant
- Ancestor's Wrath: Greater Power - enemies close by take 8 fire damage per second
Height: 1.00
Spells: Sparks
+10 Destruction
+5 Alchemy, Alteration, Illusion, Light Armor, Sneak
Imperials
Racial Traits:
- Imperial Luck: 100% chance of 2-10 extra gold in all chests that normally contain gold, as well as to the corpses of various gold-dropping enemies, such as bandits, dragons, draugr, Falmer, Forsworn, giants, and rieklings, Constant
- Voice of the Emperor: Greater Power - Calms nearby people for 60 seconds, 99 pts, 75 ft
Height: 1.00
+10 Restoration
+5 Block, Destruction, Enchanting, Heavy Armor, One-handed
Khajiit
Racial Traits:
- Claws: 22 base unarmed damage
- Eye of the Night: Lesser Power - Night Vision for 60 seconds
Height: 1.00(M), 0.95(F)
+10 Sneak
+5 Alchemy, Archery, Lockpicking, One-handed, Pickpocket
Nords
Racial Traits:
- Resist Frost: 50% frost resistance, Constant
- Battle Cry: Greater Power - Targets flee for 30 seconds, 99 pts, 60 ft; Stagger: 0.05 pts, 40 ft
Height: 1.03
+10 Two-Handed
+5 Block, Light Armor, One-handed, Smithing, Speech
Orcs
Racial Traits:
- Berserker Rage: Greater Power - 100% increased melee damage, 50% decreased damage taken, 60 seconds (Multiplicative)
Height: 1.045
+10 Heavy Armor
+5 Block, Enchanting, One-handed, Smithing, Two-handed
Redguards
Racial Traits:
- Resist Poison: 50% poison resistance, Constant
- Adrenaline Rush: Greater Power - Stamina Regen x10, 60 seconds
Height: 1.005
+10 One-handed
+5 Alteration, Archery, Block, Destruction, Smithing
Techniques
Keybindings(PC)
It is possible to change the keybindings for various menu items to be more convenient. The recommended keybinding changes include:
- Item Menu
- Magic Menu
- Map
It is also recommended you add these lines to Skyrim.ini in C:Users<Your Username>DocumentsMy GamesSkyrim
[Interface]
bShowTutorials=0
Jumping
Several tricks use different jumping techniques to handle different types of terrain
- Sjump (Standing Jump) - Jumping from a stationary position and moving in mid-air. Used to jump to and from small or thin objects and surfaces.
- Mjump (Moving Jump) - Jumping while moving constantly on the designated surface. Used to prevent falling while standing on steep slopes and small ledges (i.e. Mountain Climbing)
Mountain Climbing
Mountain climbing in Skyrim seems easy, but determining the perfect route is quite tricky. To jump higher while mountain climbing, the surface you are standing on cannot have a slope that exceeds a certain point (not known exactly), so being able to jump again while attempting to climb is easier if you move to flatter surfaces (tops of rocks, crevices). While climbing you abuse Mjumping because the slope of the mountain normally would slide you down.
Bumping (Dialog Skipping)
Managing Dialog is very important in a Skyrim speedrun. As a result, skipping as much scripted dialog as possible is key. There are several types of bumping and dialog skipping.
- Bumping - Sprinting into a character to stop dialog. Staggers the character and only works if the character is not staggered or sprinting
- Interact/Exit - Interacting with a character and exiting the dialog resets the character's stagger state making them bumpable again and occasionally skips dialog.
- QS/QL (PC Only) - Quicksaving and Quickloading skips any active dialog in the scene. Useful for unbumpable characters or uninteractable characters (i.e. the council, Paarthurnax, Alduin)
Object Clipping
Object Clipping is done by hold an object (Default hold E on PC, hold X on PS3, hold A on XB360) against a wall or in front of you facing a wall, and sprinting toward the object. The success rate of each individual attempt at clipping varies based on your angle facing the wall, the location of the object on the wall, and the speed at which you collide with the object. There are a large variety of objects that work for this glitch, typically curved objects, and a few particularly useful ones are:
- Wooden Bowls
- Wooden Plates
- Bowls
- Platters
- Plates
- Buckets
- Baskets
- Certain Shields
It is likely that there are more objects that can be used for this type of clipping but these are the most prevalent.
Infinite Sprint
Infinite sprinting is essential because of the longer movement-based portions of the run. There are two primary techniques used to infinite sprint
- Torch Glitch (Olympic Torch) - While a torch is equipped and your weapons are sheathed, tap sprint once while continuing to hold forward. You can then unequip the torch to prevent its duration from expiring. This works because the animations for sprinting to start and end are not linked properly in the game files while only a torch is equipped and as a result if you start the sprint and end it before the 'start sprint' animation links to the 'sprinting' animation, your animation gets stuck looping the 'sprinting' animation, allowing you to ignore fatigue state and sprint indefinitely
- Horse Sprinting - While riding a horse, hold sprint and wait 1h, releasing sprint while the wait is occuring but continue to hold forward. This occurs for the same reason as the torch glitch where the animation gets stuck on sprinting.
Because this glitch is related to the animation of your character being stuck in a certain state, it will stop working should you change the animation in any way. This includes unsheathing your weapons, falling off a ledge, or swimming.
Horse Climbing
Horses are exceptional climbers in TESV:Skyrim. This is the result of a programming shortcut which estimates your position instead of being exact. Because the mountains in Skyrim have rocks layered on terrain layered on more terrain, the game has trouble determining which surface the horse is supposed to be running on and your Z-axis position is adjusted as a result of Z-axis correction which happens if you go out of the allowed Z-axis range and teleports you straight up. This is used to climb mountains very quickly.
Skyrim Jump While Sprinting Mod American Truck Simulator
Arngeir Glitch
It is possible for Arngeir to get stuck outside of High Hrothgar, preventing him from reentering and participating in the council. This glitch is done by using the elder scroll between 7-9am on Fredas the 22nd. The glitch happens because during Arngeir's patrol outside between the hours of 8 and 12 he can normally head down the mountain a short way, but the front doors to HH are locked and if there is combat nearby his AI is programmed to observe it. As a result, he patrols outside while you are inside the cutscene cell and when you exit and engage Alduin, he gets stuck and observes the combat and cannot reenter HH. This glitch was antiquated with the advent of Horse Sprinting and Horse Climbing